If you have been playing the Left 4 Dead series and started playing from the release of L4D1 then we all know how scary and nerve wracking it was during our first play through. There was something about those zombie hordes that seemed overwhelming at first when they appeared to come from out of nowhere. Or that time when that Tank came raging after you and your friends and you were clueless as to what action to take. Who could forget the cries from the Witch waiting for you to turn a corner? Left 4 Dead 1 had the campaigns to provide the right atmosphere, sounds, and ambiance for a horrifying zombie apocalypse.
When Left 4 Dead 2 was released it didn’t have nearly the same amount of horror and scare factor as it’s successor. Maybe it was the campaigns taking place during the day, or the jazz sound when a zombie horde was coming? I think if Valve tried to make L4D3 darker and scarier than the first two, gamers still would not be as frightened as the first time. My reason for this is because people become immune to the elements over time. What we experienced during L4D1 was new and never before seen. We didn’t know what to expect. When the second game was released we knew how to handle the horde and quickly deal with the special infected. Compare it to this for a moment… Have you ever done something for the first time and had such an amazing time, when you go back to do it again it fails to live up to the first? Your second and subsequent experiences may not be bad experiences, but they never seem to match that first time. I believe this same principle holds true for games. I wonder if L4D fans will become numb to the situations encountered in Left 4 Dead 3 because they know what a zombie horde is like.
Did Left 4 Dead 2 have that same frightening feel the second time around? Is it possible for Valve to create an experience that tops what was felt that first time? Does that even matter, or is it more important for L4D 3 to provide new content, and gameplay?