My head is spinning with ideas for new Witch variations, so I thought I’d take the time to put them all into one giant post, so get ready. The following variants are:
The Reaper: Something that has been largely suggested, the Witches male counterpart. He would have a hoodie on like a Hunter, only brown and sleeveless, possibly unzipped (if it’s a zip-up hoodie) without a shirt underneath, revealing a very scrawny, almost skeletal figure. Instead of sitting (or wandering) he stands, leaned up against a wall with his arms crossed. And instead of crying (because me and a few others couldn’t find a crying man to seem manly or threatening) he would simply be asleep, indicated by some mumbled snores.
The Banshee: As her name would imply, she is most known for her distinct ability to scream or wail. She would frighten easily, and not actually be a direct threat like a normal Witch. Upon being startled, she would let out an echoing shriek before running away, alerting a horde, effectively making her an alarm car. The only differences being: The director can spawn her in places where a car can’t be (like in a hall, sewer, rooftop, woods, etc.), and crowning her disarms the ‘alarm’.
The Black Widow: This one would look the most like the current Witch, just with darker hair and cloths, but she would play out very differently. She would have much shorter claws, meaning her hits aren’t an instant incap. And she’s very quick to anger, once startled she would behave like a Tank would, attacking the whole team, chasing whoever’s closest. After incapping you (which would need 3-4 hits) she would simply leave to chase the rest of your team. Due to this unique and more balanced behavior, she would even play playable in verses, which is something everyone has asked for.
The Mermaid (swimming Witch): This one would be exclusive to water campaigns (like Hard Rain or Swamp Fever), and would be the least obvious of them all. First off, she wouldn’t cry, or make any sound at all. Second, she would appear as a regular body floating face-down in the water. Upon startling, she’d sit upright to get a look at who triggered her, before quickly diving down into the shallow waters. Then, while you’re still up to your waste in the water, she would yank you down and try to drown you. I can just imagine the fear of realism where one minute your teammate’s safe by your side, and the next he’s disappeared. The best way to avoid attack would be to seek high ground, as she would only attack you in the water.
This next idea isn’t a variant, but I thought I’d squeeze it in anyway. I think the Witches posture/pose should vary depending on where she is spawned. For example: If spawned in a dark room, she would be huddled over in the corner, fetal position. If spawned on a bed (or sleeping bag, etc.) she would be laying down. I think you get the idea.
And lastly, just to get this out of the way, he’s a new item idea. I’m not sure what to call it, but it basically would be the Witch equivalent of a Bile jar (She attacks those that get hit by it). It would have to be either sugar based (Witches like the smell) or some sort of pheromone that gets her angry. This would most likely be of military origin, as there aren’t many more sensible reasons for it to exist.